Notes: 

> This is a playable draft. It is currently very difficult to play. 

> This project was made for a narrative studio class and started with the question, what would it feel like to see an Armenian name in a text adventure / interactive fiction game? Weird but necessary. 

> Writing this has helped me to explore Armenian Paganism in a way that I otherwise wouldn't be able to. 

> I also learned that text adventure games are great because by building worlds that others can explore, players are given the opportunity learn about something (place,  culture, language, etc) without your (continual) educational labor or their physical presence.  

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